More than alive, Deadspace surprises.

| Game Name: | Deadspace |
| Platforms: | 360, PS3 |
| Publisher(s): | EA |
| Developer(s): | EA Redwood Shores |
| Genre(s): | Survival-Horror |
| Release Date: | October 14, 2008 |
| ESRB Rating: | M |
Honestly, I wasn’t expecting much as I slid this game into my Xbox 360. I don’t read much gaming review sites so I didn’t see this one coming. Even further, once I saw the EA logo display on the screen, I knew not to expect anything at all. But all save my rants on EA for another time.
With a movie like intro, Deadspace starts off to a slow start as you play an engineer named Isaac Clarke. As the game starts to move on and you move onto the mining ship, you’ll start to get drawn into a creepy gaming experience. This is also when I started seeing and striking similarities in look and feel of BioShock, which was no surprise coming from EA. As always, why make good games when you can rip-off others or try to buy them out completely?
There are quite a few aspects of this game that stand out and do breathe some life into it. Namely, there are no icons on the screen. No sign of health, ammo or anything else which helps draw you into the Deadspace story even further. I did like how the health was displayed on the characters spine as part of his suit. That’s points for originality.
Another neat feature is the ability to press in the right thumb-stick to get a laser-line on the floor to direct you to your objective. While this might seem like cheating to some, it streamlined the game because there are times where you can get lost within the game. Though, it happened rarely.
Weapons are a plenty throughout the game. However, I was dissapointed that the Cutter or the original gun seems to be the most powerful throughout the game. I found myself choosing it instead of any of the other weapons like the flame thrower and such. The Cutter is fun to use and requires some strategy as you aim to shoot the limbs off of Necromorphs and choose finish of with a head stomp or more ammo to the face.
The zero gravity rooms were very frustrating for me as attempting to leap from place to place became irritating and sometimes found myself upside down, not knowing where to go next. Eh.
The game is quite bloody and there’s enjoyment in slicing off the limbs off these zombie like aliens, even after you’re passed the first few level.
I also couldn’t shake off that I’ve seen a lot of the design and feeling in I also couldn’t shake off that I’ve seen a lot of the design and feeling in BioShock. Which I slow started realizing, isn’t necessarily a bad thing.





